Scriptlets From the Wizard

A few chapters ago, we introduced the theme of HTML reusability. In doing so, we presented some capabilities of the DHTML object model and set up a bitmapped anchor—that is a bitmap which points to an internal or external link. In particular, that element was able to detect the mouse movements and changed its aspect accordingly. To be precise, it displays a raised frame when the mouse passes over and an embossed box when the mouse is pressed.

We stated then that this might have been a good example of a scriptlet. Now we're ready to put it into practice. This is also a good occasion to put the wizard through its paces.

© 1997 by Wrox Press. All rights reserved.