glyf - Glyph Data

This table contains information that describes the glyphs in the font in the TrueType outline format. Information regarding the rasterizer (scaler) refers to the TrueType rasterizer.

Each glyph begins with the following header:
TypeNameDescription
SHORTnumberOfContoursIf the number of contours is greater than or equal to zero, this is a single glyph; if negative, this is a composite glyph.
FWordxMinMinimum x for coordinate data.
FWordyMinMinimum y for coordinate data.
FWordxMaxMaximum x for coordinate data.
FWordyMaxMaximum y for coordinate data.
  

Note that the bounding rectangle from each character is defined as the rectangle with a lower left corner of (xMin, yMin) and an upper right corner of (xMax, yMax).

Note: The scaler will perform better if the glyph coordinates have been created such that the xMin is equal to the lsb. For example, if the lsb is 123, then xMin for the glyph should be 123. If the lsb is -12 then the xMin should be -12. If the lsb is 0 then xMin is 0. If all glyphs are done like this, set bit 1 of flags field in the 'head' table.

Simple Glyph Description

This is the table information needed if numberOfContours is greater than zero, that is, a glyph is not a composite.
TypeNameDescription
USHORTendPtsOfContours[n]Array of last points of each contour; n is the number of contours.
USHORTinstructionLengthTotal number of bytes for instructions.
BYTEinstructions[n]Array of instructions for each glyph; n is the number of instructions.
BYTEflags[n]Array of flags for each coordinate in outline; n is the number of flags.
BYTE or SHORTxCoordinates[ ]First coordinates relative to (0,0); others are relative to previous point.
BYTE or SHORTyCoordinates[ ]First coordinates relative to (0,0); others are relative to previous point.
  

Note: In the glyf table, the position of a point is not stored in absolute terms but as a vector relative to the previous point. The delta-x and delta-y vectors represent these (often small) changes in position.

Each flag is a single byte. Their meanings are shown below.
FlagsBitDescription
On Curve0If set, the point is on the curve; otherwise, it is off the curve.
x-Short Vector1If set, the corresponding x-coordinate is 1 byte long, not 2.
y-Short Vector2If set, the corresponding y-coordinate is 1 byte long, not 2.
Repeat3If set, the next byte specifies the number of additional times this set of flags is to be repeated. In this way, the number of flags listed can be smaller than the number of points in a character.
This x is same
(Positive x-Short Vector)
4This flag has two meanings, depending on how the x-Short Vector flag is set. If x-Short Vector is set, this bit describes the sign of the value, with 1 equalling positive and 0 negative. If the x-Short Vector bit is not set and this bit is set, then the current x-coordinate is the same as the previous x-coordinate. If the x-Short Vector bit is not set and this bit is also not set, the current x-coordinate is a signed 16-bit delta vector.
This y is same
(Positive y-Short Vector)
5This flag has two meanings, depending on how the y-Short Vector flag is set. If y-Short Vector is set, this bit describes the sign of the value, with 1 equalling positive and 0 negative. If the y-Short Vector bit is not set and this bit is set, then the current y-coordinate is the same as the previous y-coordinate. If the y-Short Vector bit is not set and this bit is also not set, the current y-coordinate is a signed 16-bit delta vector.
Reserved6This bit is reserved. Set it to zero.
Reserved7This bit is reserved. Set it to zero.
  


Composite Glyph Description

This is the table information needed for composite glyphs (numberOfContours is -1). A composite glyph starts with two USHORT values ("flags" and "glyphIndex," i.e. the index of the first contour in this composite glyph); the data then varies according to "flags"). The C pseudo-code fragment below shows how the composite glyph information is stored and parsed; definitions for "flags" bits follow this fragment:


do {
	USHORT flags;
	USHORT glyphIndex;
	if ( flags & ARG_1_AND_2_ARE_WORDS) {
	(SHORT or FWord) argument1;
	(SHORT or FWord) argument2;
	} else {
		USHORT arg1and2; /* (arg1 << 8) | arg2 */
	}
	if ( flags & WE_HAVE_A_SCALE ) {
		F2Dot14  scale;    /* Format 2.14 */
	} else if ( flags & WE_HAVE_AN_X_AND_Y_SCALE ) {
		F2Dot14  xscale;    /* Format 2.14 */
		F2Dot14  yscale;    /* Format 2.14 */
	} else if ( flags & WE_HAVE_A_TWO_BY_TWO ) {
		F2Dot14  xscale;    /* Format 2.14 */
		F2Dot14  scale01;   /* Format 2.14 */
		F2Dot14  scale10;   /* Format 2.14 */
		F2Dot14  yscale;    /* Format 2.14 */
	}
} while ( flags & MORE_COMPONENTS ) 
if (flags & WE_HAVE_INSTR){
	USHORT numInstr
	BYTE instr[numInstr]

Argument1 and argument2 can be either x and y offsets to be added to the glyph or two point numbers. In the latter case, the first point number indicates the point that is to be matched to the new glyph. The second number indicates the new glyph's "matched" point. Once a glyph is added, its point numbers begin directly after the last glyphs (endpoint of first glyph + 1).

When arguments 1 and 2 are an x and a y offset instead of points and the bit ROUND_XY_TO_GRID is set to 1, the values are rounded to those of the closest grid lines before they are added to the glyph. X and Y offsets are described in FUnits.

If the bit WE_HAVE_A_SCALE is set, the scale value is read in 2.14 format-the value can be between -2 to almost +2. The glyph will be scaled by this value before grid-fitting.

The bit WE_HAVE_A_TWO_BY_TWO allows for an interrelationship between the x and y coordinates. This could be used for 90-degree rotations, for example.

These are the constants for the flags field:
FlagsBitDescription
ARG_1_AND_2_ARE_WORDS0If this is set, the arguments are words; otherwise, they are bytes.
ARGS_ARE_XY_VALUES1If this is set, the arguments are xy values; otherwise, they are points.
ROUND_XY_TO_GRID2For the xy values if the preceding is true.
WE_HAVE_A_SCALE3This indicates that there is a simple scale for the component. Otherwise, scale = 1.0.
RESERVED4This bit is reserved. Set it to 0.
MORE_COMPONENTS5Indicates at least one more glyph after this one.
WE_HAVE_AN_X_AND_Y_SCALE6The x direction will use a different scale from the y direction.
WE_HAVE_A_TWO_BY_TWO7There is a 2 by 2 transformation that will be used to scale the component.
WE_HAVE_INSTRUCTIONS8Following the last component are instructions for the composite character.
USE_MY_METRICS9If set, this forces the aw and lsb (and rsb) for the composite to be equal to those from this original glyph. This works for hinted and unhinted characters.
OVERLAP_COMPOUND10Used by Apple in GX fonts.
SCALED_COMPONENT_OFFSET11 Composite designed to have the component offset scaled (designed for Apple rasterizer).
UNSCALED_COMPONENT_OFFSET12 Composite designed not to have the component offset scaled (designed for the Microsoft TrueType rasterizer).
  

The purpose of USE_MY_METRICS is to force the lsb and rsb to take on a desired value. For example, an i-circumflex (Unicode 00ef) is often composed of the circumflex and a dotless-i. In order to force the composite to have the same metrics as the dotless-i, set USE_MY_METRICS for the dotless-i component of the composite. Without this bit, the rsb and lsb would be calculated from the HMTX entry for the composite (or would need to be explicitly set with TrueType instructions).

Note that the behavior of the USE_MY_METRICS operation is undefined for rotated composite components.