template<class T>
class gslice_array {
public:
typedef T value_type;
void operator=(const valarray<T> x) const;
void operator=(const T& x);
void operator*=(const valarray<T> x) const;
void operator/=(const valarray<T> x) const;
void operator%=(const valarray<T> x) const;
void operator+=(const valarray<T> x) const;
void operator-=(const valarray<T> x) const;
void operator^=(const valarray<T> x) const;
void operator&=(const valarray<T> x) const;
void operator|=(const valarray<T> x) const;
void operator<<=(const valarray<T> x) const;
void operator>>=(const valarray<T> x) const;
void fill();
};
The class describes an object that stores a reference to an object x
of class valarray
<T>
, along with an object gs
of
class gslice
, which describes the sequence of elements to select from the valarray<T>
object.
You construct a gslice_array<T>
object only by writing an expression of the form x[gs]
. The member functions of
class gslice_array
then behave like the corresponding function signatures defined for valarray<T>
, except that
only the sequence of selected elements is affected.
The sequence is determined as follows. For a length vector gs.
size
()
of length N
, construct the index vector
valarray<size_t> idx(0, N)
. This designates the initial element of the sequence, whose index k
within x
is given
by the mapping:
k = start;
for (size_t i = 0; i < gs.size()[i]; ++i)
k += idx[i] * gs.stride()[i];
The successor to an index vector value is given by:
for (size_t i = N; 0 < i--; )
if (++idx[i] < gs.size()[i])
break;
else
idx[i] = 0;
For example:
const size_t lv[] = {2, 3};
const size_t dv[] = {7, 2};
const valarray<size_t> len(lv, 2), str(dv, 2);
// x[gslice(3, len, str)] selects elements with indices
// 3, 5, 7, 10, 12, 14