template<class T>
class slice_array {
public:
typedef T value_type;
void operator=(const valarray<T> x) const;
void operator=(const T& x);
void operator*=(const valarray<T> x) const;
void operator/=(const valarray<T> x) const;
void operator%=(const valarray<T> x) const;
void operator+=(const valarray<T> x) const;
void operator-=(const valarray<T> x) const;
void operator^=(const valarray<T> x) const;
void operator&=(const valarray<T> x) const;
void operator|=(const valarray<T> x) const;
void operator<<=(const valarray<T> x) const;
void operator>>=(const valarray<T> x) const;
void fill();
};
The class describes an object that stores a reference to an object x
of class valarray
<T>
, along with an object sl
of
class slice
which describes the sequence of elements to select from the valarray<T>
object.
You construct a slice_array<T>
object only by writing an expression of the form x[sl]
. The member functions of
class slice_array
then behave like the corresponding function signatures defined for valarray<T>
, except that only
the sequence of selected elements is affected.
The sequence consists of sl.
size
()
elements, where element i
becomes the index sl.
start
() + i *
sl.
stride
()
within x
. For example:
// x[slice(2, 5, 3)] selects elements with indices
// 2, 5, 8, 11, 14