BOOL LoadBitmap( LPCTSTR lpszResourceName );
BOOL LoadBitmap( UINT nIDResource );
Return Value
Nonzero if successful; otherwise 0.
Parameters
lpszResourceName
Points to a null-terminated string that contains the name of the bitmap resource.
nIDResource
Specifies the resource ID number of the bitmap resource.
Remarks
Loads the bitmap resource named by lpszResourceName or identified by the ID number in nIDResource from the application’s executable file. The loaded bitmap is attached to the CBitmap object.
If the bitmap identified by lpszResourceName does not exist or if there is insufficient memory to load the bitmap, the function returns 0.
You can use the CGdiObject::DeleteObject function to delete bitmap loaded by the LoadBitmap function, or the CBitmap destructor will delete the object for you.
! WARNING Before you delete the object, make sure it is not selected into a device context.
The following bitmaps were added to Windows versions 3.1 and later:
OBM_UPARRROWI
OBM_DNARROWI
OBM_RGARROWI
OBM_LFARROWI
These bitmaps are not found in device drivers for Windows versions 3.0 and earlier. For a complete list of bitmaps and a display of their appearance, see the Win32 Programmer’s Reference.
CBitmap Overview | Class Members | Hierarchy Chart
See Also CBitmap::LoadOEMBitmap, ::LoadBitmap, CGdiObject::DeleteObject