BOOL LoadMenu( LPCTSTR lpszResourceName );
BOOL LoadMenu( UINT nIDResource );
Return Value
Nonzero if the menu resource was loaded successfully; otherwise 0.
Parameters
lpszResourceName
Points to a null-terminated string that contains the name of the menu resource to load.
nIDResource
Specifies the menu ID of the menu resource to load.
Remarks
Loads a menu resource from the application’s executable file and attaches it to the CMenu object.
Before exiting, an application must free system resources associated with a menu if the menu is not assigned to a window. An application frees a menu by calling the DestroyMenu member function.
Example
// CMainFrame::OnReplaceMenu() is a menu command handler for CMainFrame
// class, which in turn is a CFrameWnd-derived class. It loads a new
// menu resource and replaces the SDI application window's menu bar with
// this new menu. CMainFrame is a CFrameWnd-derived class.
void CMainFrame::OnReplaceMenu()
{
// Load the new menu.
m_NewMenu.LoadMenu(IDR_SHORT_MENU);
ASSERT(m_NewMenu);
// Remove and destroy the old menu
SetMenu(NULL);
::DestroyMenu(m_hMenuDefault);
// Add the new menu
SetMenu(&m_NewMenu);
// Assign default menu
m_hMenuDefault = m_NewMenu.GetSafeHmenu(); // or m_NewMenu.m_hMenu;
}
CMenu Overview | Class Members | Hierarchy Chart
See Also CMenu::AppendMenu, CMenu::DestroyMenu, CMenu::LoadMenuIndirect, ::LoadMenu