The CPalette class encapsulates a Windows color palette. A palette provides an interface between an application and a color output device (such as a display device). The interface allows the application to take full advantage of the color capabilities of the output device without severely interfering with the colors displayed by other applications. Windows uses the application’s logical palette (a list of needed colors) and the system palette (which defines available colors) to determine the colors used.
A CPalette object provides member functions for manipulating the palette referred to by the object. Construct a CPalette object and use its member functions to create the actual palette, a graphics device interface (GDI) object, and to manipulate its entries and other properties.
For more information on using CPalette, see Graphic Objects in Visual C++ Programmer’s Guide.
#include <afxwin.h>
Class Members | Base Class | Hierarchy Chart
Sample MFC Sample DIBLOOK
See Also CPalette::GetPaletteEntries, CPalette::SetPaletteEntries