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The debugger interface supports intelligent drag-and-drop operations. The result of a drag-and-drop operation depends, in part, on the location where the drop takes place.
For example, you can drag a variable from the Variables window to the Watch window. This action puts the variable information into the Watch window, where it is updated each time the Watch window is updated. If you drag the variable to a text window instead, the variable information is converted into text. If you drag the variable to the Memory window or the Disassembly window, the variable is used as a pointer, and the window scrolls to display the memory contents or instructions at the indicated address.
If you expand an object (Obj
, for example) in the Variables window, you can drag a member of that object (such as Obj.child
) to the Watch window.