This method increments and decrements the module lock count by calling _Module::Lock and _Module::Unlock, respectively. Calling LockServer allows a client to hold onto a class factory so that multiple objects can be quickly created.
At a Glance
Header file: | Atlcom.h |
Windows CE versions: | 2.0 and later |
Complete documentation: | Visual C++ documentation |
Syntax
HRESULT LockServer( BOOL fLock );
See Also