This method saves the object's properties into a client-supplied property bag. ATL uses the object's property map to store this information. By default, this method saves all properties, regardless of the value of fSaveAllProperties.
At a Glance
Header file: | Atlctl.h |
Windows CE versions: | 2.0 and later |
Complete documentation: | Visual C++ documentation |
Syntax
HRESULT Save( LPPROPERTYBAG pPropBag, BOOL fClearDirty,
BOOL fSaveAllProperties );
See Also