This method saves the object's properties. The ATL implementation delegates to the IPersistStreamInit interface. When Save is first called, it creates a stream named "Contents" on the specified storage. This stream is then used in later calls to Save and in calls to Load.
At a Glance
Header file: | Atlctl.h |
Windows CE versions: | 2.0 and later |
Complete documentation: | Visual C++ documentation |
Syntax
HRESULT Save( IStorage* pStorage, BOOL fSameAsLoad );
See Also