This sample application shows how to implement a Winsock client. It sends a message to the server and checks the incoming message sent by the server. This sample can be run on the same device with the TCP Stream Socket Server sample application. In this case, define HOSTNAME as "localhost". Otherwise, define HOSTNAME as the full server name.
#include <windows.h>
#include <winsock.h>
#define PORTNUM 5000 // Port number
#define HOSTNAME "localhost" // Server name string
// This should be changed
// according to the server.
int WINAPI WinMain (
HINSTANCE hInstance, // Handle to the current instance
HINSTANCE hPrevInstance,// Handle to the previous instance
LPTSTR lpCmdLine, // Pointer to the command line
int nCmdShow) // Show state of the window
{
int index = 0, // Integer index
iReturn; // Return value of recv function
char szClientA[100]; // ASCII string
TCHAR szClientW[100]; // Unicode string
TCHAR szError[100]; // Error message string
SOCKET ServerSock = INVALID_SOCKET; // Socket bound to the server
SOCKADDR_IN destination_sin; // Server socket address
PHOSTENT phostent = NULL; // Points to the HOSTENT structure
// of the server
WSADATA WSAData; // Contains details of the
// Winsocket implementation
// Initialize Winsocket.
if (WSAStartup (MAKEWORD(1,1), &WSAData) != 0)
{
wsprintf (szError, TEXT("WSAStartup failed. Error: %d"),
WSAGetLastError ());
MessageBox (NULL, szError, TEXT("Error"), MB_OK);
return FALSE;
}
// Create a TCP/IP socket that is bound to the server.
if ((ServerSock = socket (AF_INET, SOCK_STREAM, 0)) == INVALID_SOCKET)
{
wsprintf (szError, TEXT("Allocating socket failed. Error: %d"),
WSAGetLastError ());
MessageBox (NULL, szError, TEXT("Error"), MB_OK);
return FALSE;
}
// Fill out the server socket's address information.
destination_sin.sin_family = AF_INET;
// Retrieve the host information corresponding to the host name.
if ((phostent = gethostbyname (HOSTNAME)) == NULL)
{
wsprintf (szError, TEXT("Unable to get the host name. Error: %d"),
WSAGetLastError ());
MessageBox (NULL, szError, TEXT("Error"), MB_OK);
closesocket (ServerSock);
return FALSE;
}
// Assign the socket IP address.
memcpy ((char FAR *)&(destination_sin.sin_addr),
phostent->h_addr,
phostent->h_length);
// Convert to network ordering.
destination_sin.sin_port = htons (PORTNUM);
// Establish a connection to the server socket.
if (connect (ServerSock,
(PSOCKADDR) &destination_sin,
sizeof (destination_sin)) == SOCKET_ERROR)
{
wsprintf (szError,
TEXT("Connecting to the server failed. Error: %d"),
WSAGetLastError ());
MessageBox (NULL, szError, TEXT("Error"), MB_OK);
closesocket (ServerSock);
return FALSE;
}
// Send a string to the server.
if (send (ServerSock, "To Server.", strlen ("To Server.") + 1, 0)
== SOCKET_ERROR)
{
wsprintf (szError,
TEXT("Sending data to the server failed. Error: %d"),
WSAGetLastError ());
MessageBox (NULL, szError, TEXT("Error"), MB_OK);
}
// Disable sending on ServerSock.
shutdown (ServerSock, 0x01);
for (;;)
{
// Receive data from the server socket.
iReturn = recv (ServerSock, szClientA, sizeof (szClientA), 0);
// Check if there is any data received. If there is, display it.
if (iReturn == SOCKET_ERROR)
{
wsprintf (szError, TEXT("No data is received, recv failed.")
TEXT(" Error: %d"), WSAGetLastError ());
MessageBox (NULL, szError, TEXT("Client"), MB_OK);
break;
}
else if (iReturn == 0)
{
MessageBox (NULL, TEXT("Finished receiving data"), TEXT("Client"),
MB_OK);
break;
}
else
{
// Convert the ASCII string to a Unicode string.
for (index = 0; index <= sizeof (szClientA); index++)
szClientW[index] = szClientA[index];
// Display the string received from the server.
MessageBox (NULL, szClientW, TEXT("Received From Server"), MB_OK);
}
}
// Disable receiving on ServerSock.
shutdown (ServerSock, 0x00);
// Close the socket.
closesocket (ServerSock);
WSACleanup ();
return TRUE;
}