This method, after constructing a socket object, creates the Windows socket and attaches it. Create then calls the Bind function to bind the socket to the specified address.
Header file: | Afxsock.h |
Platforms: | H/PC 2.0, Palm-size PC, H/PC Pro |
Windows CE versions: | 2.0 and later |
Complete documentation: | Visual C++ documentation |
BOOL Create( UINT nSocketPort = 0, int nSocketType = SOCK_STREAM,
long lEvent = FD_READ | FD_WRITE | FD_OOB | FD_ACCEPT |
FD_CONNECT | FD_CLOSE, LPCTSTR lpszSocketAddress = NULL );
CAsyncSocket::Accept, CAsyncSocket::Bind, CAsyncSocket::Connect, CAsyncSocket::CAsyncSocket, CAsyncSocket::GetSockName, CAsyncSocket::IOCtl, CAsyncSocket::Listen, CAsyncSocket::Receive, CAsyncSocket::Send, CAsyncSocket::ShutDown