IntersectRect

This function calculates the intersection of two source rectangles and places the coordinates of the intersection rectangle into the destination rectangle. If the source rectangles do not intersect, an empty rectangle (in which all coordinates are set to zero) is placed into the destination rectangle.

At a Glance

Header file: Winuser.h
Windows CE versions: 1.0 and later

Syntax

BOOL IntersectRect(LPRECT lprcDst, const RECT *lprcSrc1,
const
RECT *lprcSrc2);

Parameters

lprcDst

Long pointer to the RECT structure that is to receive the intersection of the rectangles pointed to by the lprcSrc1 and lprcSrc2 parameters.

lprcSrc1

Long pointer to the RECT structure that contains the first source rectangle.

lprcSrc2

Long pointer to the RECT structure that contains the second source rectangle.

Return Values

Nonzero indicates that the rectangles intersect. Zero indicates that the rectangles do not intersect.

Windows NT: To get extended error information, call GetLastError.

See Also

InflateRect, OffsetRect, RECT, UnionRect