This function is called by the server when there is a change or deletion to an object in the device’s object store. ObjectNotify prompts the client if it is interested in this change or deletion. If so, the object identifier the client needs for serialization or de-serialization of the object is sent to the desktop.
At a Glance
Header file: | Cesync.h |
Windows CE versions: | 2.0 and later |
Syntax
BOOL ObjectNotify(POBJNOTIFY pNotify);
Parameters
pNotify
[in] Pointer to the OBJNOTIFY structure.
Return Valuess
TRUE indicates that the change or deletion should be synchronized.
Remarks
The ObjectNotify function is not implemented for emulation.