An icon is an image that used to identify an application, file, or other object. It consists of a bit image combined with a mask. An application icon always appears on the taskbar while the application is running, and it can be used to recover the application main window when another window has the foreground. The icon can also be used to identify the application in the Windows CE Explorer. Every application should register both 16 by 16 pixel and 32 by 32 pixel icons for its main executable file and the types of files it stores in the file system.
A bitmap is a graphics image that you can include in an application. Unlike icons, which have a fixed size, you determine the bitmap size. Both icons and bitmaps must be defined in a resource file.
Icons are associated with window classes rather than with individual windows.
Note Windows CE does not support any of the standard predefined icons (IDI_*) that Windows-based desktop platforms support.
The bitmap you create with this function will be read-only because Windows CE does not copy the bitmap into RAM as Windows-based desktop platforms do.
When you select the bitmap into a device context, you cannot modify the device context—for example, by drawing text into it—because that would require the ability to write to the bitmap.
Images and strings are created similarly to icons and bitmaps. Both are resources that must be defined in a resource file. The following code example shows how to define a resource for an icon, bitmap, cursor, and string.
#include "windows.h"
#define IDB_BITMAP 101
#define IDC_CURSOR 102
#define IDI_CEPADICON 103
IDB_CEPADBITMAP BITMAP DISCARDABLE "CePad.bmp"
IDC_CEPADCURSOR CURSOR DISCARDABLE "CePad.cur"
IDI_CEPADICON ICON DISCARDABLE "CePad.ico"
STRINGTABLE DISCARDABLE
BEGIN
1 "CePad"
2 "CePad Application"
END
When adding an image or string to an application, call the LoadImage function to load an image and call the LoadString function to load a string. Windows CE does not support stretching and shrinking of images or any loading options other than LR_DEFAULTCOLOR. Windows CE supports only Unicode strings.