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      • Converting to Direct3D 9
      • ▼Programming Guide
        • ▼Getting Started
          • Direct3D Architecture
          • ▶Direct3D Devices
          • ▼Direct3D Resources
            • Resource Properties
            • Manipulating Resources
            • Locking Resources
            • Resource Relationships
            • Managing Resources
            • Application-Managed Resources and Allocation Strategies
            • ▼Vertex Buffers
              • Creating a Vertex Buffer
              • Accessing the Contents of a Vertex Buffer
              • Rendering from a Vertex Buffer
              • FVF Vertex Buffers
              • Fixed Function Vertex Processing
              • Programmable Vertex Processing
              • Device Types and Vertex Processing Requirements
              • ▶Vertex Declaration
            • Index Buffers
          • ▶Coordinate Systems and Geometry
          • ▶Transforms
          • Viewports and Clipping
          • ▶Lights and Materials
          • ▶Direct3D Rendering
          • ▶Direct3D Surfaces
          • ▶Direct3D Textures
          • ▶D3DX
          • ▶X Files (Legacy)
        • ▶DXUT Programming Guide
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