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      • Converting to Direct3D 9
      • ▼Programming Guide
        • ▼Getting Started
          • Direct3D Architecture
          • ▶Direct3D Devices
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          • ▶Coordinate Systems and Geometry
          • ▶Transforms
          • Viewports and Clipping
          • ▶Lights and Materials
          • ▶Direct3D Rendering
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            • ▶Basic Texturing Concepts
            • ▶Texture Coordinates
            • ▶Texture Filtering
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            • Texture Wrapping
            • ▼Texture Blending
              • Texture Blending Operations and Arguments
              • Assigning the Current Textures
              • Creating Blending Stages
              • Alpha Texture Blending
              • Multipass Texture Blending
              • ▶Light Mapping with Textures
            • Automatic Generation of Mipmaps
            • Automatic Texture Management
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            • Hardware Considerations for Texturing
            • Volume Texture Resources
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