Mesh.Save Method

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Saves the mesh to the specified stream object.

Overload List

public void Save(Stream, GraphicsStream, ExtendedMaterial[], EffectInstance[], XFileFormat);
public void Save(Stream, GraphicsStream, ExtendedMaterial[], XFileFormat);
public void Save(Stream, int[], ExtendedMaterial[], EffectInstance[], XFileFormat);
public void Save(Stream, int[], ExtendedMaterial[], XFileFormat);
public void Save(string, GraphicsStream, ExtendedMaterial[], EffectInstance[], XFileFormat);
public void Save(string, GraphicsStream, ExtendedMaterial[], XFileFormat);
public void Save(string, int[], ExtendedMaterial[], EffectInstance[], XFileFormat);
public void Save(string, int[], ExtendedMaterial[], XFileFormat);

Remarks

The default value for the file format is Binary. The Compressed file format can be combined (using a logical or) with either the Text or Binary flag to reduce the file size. If a file is specified with both Binary and Text flags, it is saved as a text file.

Exceptions
InvalidCallException The method call is invalid. For example, a method's parameter might contain an invalid value.

See Also


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