PatchMesh.LockVertexBuffer Method

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Locks the vertex buffer.

Overload List

public GraphicsStream LockVertexBuffer(LockFlags);
public Array LockVertexBuffer(Type, LockFlags, int[]);

Remarks

The vertex buffer is usually locked, written to, and then unlocked for reading.

Patch meshes use 16-bit index buffers.

Exceptions
InvalidCallException The method call is invalid. For example, a method's parameter might contain an invalid value.
OutOfMemoryException Leave Site Microsoft Direct3D could not allocate sufficient memory to complete the call.


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