SimplificationMesh.Clone Method

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How Do I...?

Clones, or copies, a SimplificationMesh object.

Overload List

public Mesh Clone(MeshFlags, VertexElement[], Device);
public Mesh Clone(MeshFlags, VertexElement[], Device, out int, out int);
public Mesh Clone(MeshFlags, VertexFormats, Device);
public Mesh Clone(MeshFlags, VertexFormats, Device, out int, out int);

Remarks

Exceptions
InvalidCallException The method call is invalid. For example, a method's parameter might contain an invalid value.
OutOfMemoryException Leave Site Microsoft Direct3D could not allocate sufficient memory to complete the call.

How Do I...?

Simplify a Mesh

This example demonstrates how to simplify a mesh.

The mesh is simplified by 25 vertices.

In the following C# code example, mesh is assumed to be a Mesh instance that has been properly loaded and cleaned, adjacency is a GraphicsStream instance that contains the mesh adjacency data, and device is the rendering Device.

              [C#]
              
SimplificationMesh simplifiedMesh = new SimplificationMesh(mesh, adjacency); simplifiedMesh.ReduceVertices(mesh.NumberVertices - 25); mesh.Dispose(); mesh = simplifiedMesh.Clone(simplifiedMesh.Options.Value, simplifiedMesh.VertexFormat, device); simplifiedMesh.Dispose();

See Also


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