SurfaceLoader.Save Method

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How Do I...?

Saves a surface to a file.

Overload List

public static void Save(string, ImageFileFormat, Surface);
public static void Save(string, ImageFileFormat, Surface, out PaletteEntry);
public static void Save(string, ImageFileFormat, Surface, out PaletteEntry, Rectangle);
public static void Save(string, ImageFileFormat, Surface, Rectangle);

Remarks

This method handles conversion to and from compressed texture formats.

Exceptions
InvalidCallException The method call is invalid. For example, a method's parameter might contain an invalid value.

How Do I...?

Save a Screenshot

This example demonstrates how to save a screen shot to a file.

The back buffer is retrieved and saved as a bitmap image.

In the following C# code example, device is assumed to be the rendering Device. This code is called after rendering is complete.

              [C#]
              
using Microsoft.DirectX.Direct3D; Surface backbuffer = device.GetBackBuffer(0, 0, BackBufferType.Mono); SurfaceLoader.Save("Screenshot.bmp", ImageFileFormat.Bmp, backbuffer); backbuffer.Dispose();


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