TextureLoader.FromStream Method

Language:

Creates a texture from a file in memory.

Overload List

public static Texture FromStream(Device, Stream);
public static Texture FromStream(Device, Stream, int);
public static Texture FromStream(Device, Stream, int, int, int, int, Usage, Format, Pool, Filter, Filter, int);
public static Texture FromStream(Device, Stream, int, int, int, int, Usage, Format, Pool, Filter, Filter, int, ref ImageInformation);
public static Texture FromStream(Device, Stream, int, int, int, int, Usage, Format, Pool, Filter, Filter, int, ref ImageInformation, out PaletteEntry);
public static Texture FromStream(Device, Stream, int, int, int, int, Usage, Format, Pool, Filter, Filter, int, out PaletteEntry);
public static Texture FromStream(Device, Stream, int, int, int, Usage, Format, Pool, Filter, Filter, int);
public static Texture FromStream(Device, Stream, int, int, int, Usage, Format, Pool, Filter, Filter, int, ref ImageInformation);
public static Texture FromStream(Device, Stream, int, int, int, Usage, Format, Pool, Filter, Filter, int, out PaletteEntry);

Remarks

This method supports the following file formats: .bmp, .dds, .dib, .hdr, .jpg, .pfm, .png, .ppm, and .tga.

Exceptions
InvalidCallException The method call is invalid. For example, a method's parameter might contain an invalid value.
InvalidDataException The data is invalid.
NotAvailableException This device does not support the queried technique.
OutOfVideoMemoryException Microsoft Direct3D does not have enough display memory to perform the operation.
OutOfMemoryException Leave Site Direct3D could not allocate sufficient memory to complete the call.

See Also


Send comments about this topic to Microsoft. © Microsoft Corporation. All rights reserved.

Feedback? Please provide us with your comments on this topic.
For more help, visit the DirectX Developer Center