Copyrights and Trademarks
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Introducing the DirectX 2 Software Development Kit
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DirectDraw
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Overview
About DirectDraw
Introduction to DirectDraw
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Architectural Overview
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Using DirectDraw
IDirectDraw2 Interface
Multiple DirectDraw Objects per Process
Support for High Resolutions and True Color Bit Depths
Primary Surface Resource Sharing Model
Changing Modes and Exclusive Access
Creating DirectDraw Objects Using CoCreateInstance
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Using DirectDrawSurface
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Using DirectDrawPalette
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Using DirectDrawClipper
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Support for 3D Surfaces
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Direct3D Integration with DirectDraw
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Reference
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DirectSound
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DirectPlay
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Direct3D
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DirectInput
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DirectSetup
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AutoPlay