Copyrights and Trademarks
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Introducing the DirectX 2 Software Development Kit
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DirectDraw
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Overview
About DirectDraw
Introduction to DirectDraw
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Architectural Overview
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Using DirectDraw
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Using DirectDrawSurface
IDirectDrawSurface2 Interface
Frame Buffer Access
Losing Surfaces
Surface Format Support in the HEL
Color and Format Conversion
Color Keying
Specifying Color Keys
Flipping Surfaces and GDI's Frame Rate
Overlay Z-Order
Palettes and Pixel Formats
Blitting To and From System Memory Surfaces
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Using DirectDrawPalette
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Using DirectDrawClipper
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Support for 3D Surfaces
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Direct3D Integration with DirectDraw
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Reference
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DirectSound
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DirectPlay
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Direct3D
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DirectInput
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DirectSetup
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AutoPlay