• Copyrights and Trademarks
  • ▶Introducing the DirectX 2 Software Development Kit
  • ▼DirectDraw
    • ▼Overview
      • About DirectDraw
      • Introduction to DirectDraw
      • ▶Architectural Overview
      • ▶Using DirectDraw
      • ▼Using DirectDrawSurface
        • IDirectDrawSurface2 Interface
        • Frame Buffer Access
        • Losing Surfaces
        • Surface Format Support in the HEL
        • Color and Format Conversion
        • Color Keying
        • Specifying Color Keys
        • Flipping Surfaces and GDI's Frame Rate
        • Overlay Z-Order
        • Palettes and Pixel Formats
        • Blitting To and From System Memory Surfaces
      • ▶Using DirectDrawPalette
      • ▶Using DirectDrawClipper
      • ▶Support for 3D Surfaces
      • ▶Direct3D Integration with DirectDraw
    • ▶Reference
  • ▶DirectSound
  • ▶DirectPlay
  • ▶Direct3D
  • ▶DirectInput
  • ▶DirectSetup
  • ▶AutoPlay