Copyrights and Trademarks
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Introducing the DirectX 2 Software Development Kit
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DirectDraw
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DirectSound
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Overview
About DirectSound
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Object Types
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DirectSound Features
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IDirectSound Interface
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IDirectSoundBuffer Interface
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Memory Management
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Creating Sound Buffers
Creating a Basic Sound Buffer
Control Options
Static and Streaming Sound Buffers
Hardware and Software Sound Buffers
Primary and Secondary Sound Buffers
Writing to Sound Buffers
Using the DirectSound Mixer
Using a Custom Mixer
Using Compressed Wave Formats
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Reference
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DirectPlay
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Direct3D
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DirectInput
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DirectSetup
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AutoPlay