• Copyrights and Trademarks
  • ▶Introducing the DirectX 2 Software Development Kit
  • ▶DirectDraw
  • ▼DirectSound
    • ▼Overview
      • About DirectSound
      • ▶Object Types
      • ▶DirectSound Features
      • ▶IDirectSound Interface
      • ▶IDirectSoundBuffer Interface
      • ▶Memory Management
      • ▼Creating Sound Buffers
        • Creating a Basic Sound Buffer
        • Control Options
        • Static and Streaming Sound Buffers
        • Hardware and Software Sound Buffers
        • Primary and Secondary Sound Buffers
        • Writing to Sound Buffers
        • Using the DirectSound Mixer
        • Using a Custom Mixer
        • Using Compressed Wave Formats
    • ▶Reference
  • ▶DirectPlay
  • ▶Direct3D
  • ▶DirectInput
  • ▶DirectSetup
  • ▶AutoPlay