Copyrights and Trademarks
▶
Introducing the DirectX 2 Software Development Kit
▶
DirectDraw
▶
DirectSound
▶
DirectPlay
▼
Direct3D
▼
Direct3D Overview
▶
Microsoft's 3D-Graphics Solutions
▶
Direct3D Architecture
▼
A Technical Foundation for 3D Programming
A Technical Foundation for 3D Programming
3D Coordinate Systems
3D Transformations
Polygons
Triangle Strips and Fans
Vectors and Quaternions
Floating-point Precision
▶
Performance Optimization
▶
Retained-Mode Overview
▶
Immediate-Mode Overview
▶
Retained-Mode Reference
▶
Immediate-Mode Reference
▶
DirectInput
▶
DirectSetup
▶
AutoPlay