• Copyrights and Trademarks
  • ▶Introducing the DirectX 2 Software Development Kit
  • ▶DirectDraw
  • ▶DirectSound
  • ▶DirectPlay
  • ▼Direct3D
    • ▼Direct3D Overview
      • ▶Microsoft's 3D-Graphics Solutions
      • ▶Direct3D Architecture
      • ▶A Technical Foundation for 3D Programming
      • ▼Performance Optimization
        • Performance Optimization
        • Clip Tests on Execution
        • Batching Primitives
        • Texture Size
        • Triangle Flags
        • Ramp Performance Tips
        • Ramp Textures
        • Z-Buffers
        • Copy Mode
    • ▶Retained-Mode Overview
    • ▶Immediate-Mode Overview
    • ▶Retained-Mode Reference
    • ▶Immediate-Mode Reference
  • ▶DirectInput
  • ▶DirectSetup
  • ▶AutoPlay