• Copyrights and Trademarks
  • ▶Introducing the DirectX 2 Software Development Kit
  • ▶DirectDraw
  • ▶DirectSound
  • ▶DirectPlay
  • ▼Direct3D
    • ▶Direct3D Overview
    • ▼Retained-Mode Overview
      • About Retained Mode
      • ▼Introduction to Direct3D Retained-Mode Objects
        • Introduction to Direct3D Retained-Mode Objects
        • Objects and Interfaces
        • Objects and Reference Counting
        • Direct3DRMAnimation and Direct3DRMAnimationSet
        • Direct3DRMDevice and Direct3DRMDeviceArray
        • Direct3DRMFace and Direct3DRMFaceArray
        • Direct3DRMFrame and Direct3DRMFrameArray
        • Direct3DRMLight and Direct3DRMLightArray
        • Direct3DRMMaterial
        • Direct3DRMMesh and Direct3DRMMeshBuilder
        • Direct3DRMObject
        • Direct3DRMPickedArray
        • Direct3DRMShadow
        • Direct3DRMTexture
        • Direct3DRMUserVisual
        • Direct3DRMViewport and Direct3DRMViewportArray
        • Direct3DRMVisual and Direct3DRMVisualArray
        • Direct3DRMWrap
        • Wrapping Types
      • ▶Direct3D Retained-Mode Tutorial
    • ▶Immediate-Mode Overview
    • ▶Retained-Mode Reference
    • ▶Immediate-Mode Reference
  • ▶DirectInput
  • ▶DirectSetup
  • ▶AutoPlay