Copyrights and Trademarks
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Introducing the DirectX 2 Software Development Kit
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DirectDraw
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DirectSound
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DirectPlay
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Direct3D
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Direct3D Overview
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Retained-Mode Overview
About Retained Mode
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Introduction to Direct3D Retained-Mode Objects
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Direct3D Retained-Mode Tutorial
Direct3D Retained-Mode Tutorial
Setting up the Windows Environment
Enumerating Direct3D Device Drivers
Initialization
Creating a Direct3DRM Device and Viewport
Setting the Render State
Setting Up the Virtual Environment
Setting Up the Lights
Loading and Adding a Mesh
Releasing the Direct3DRM Objects
OverrideDefaults and ReadMouse
Rendering into a Viewport
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Immediate-Mode Overview
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Retained-Mode Reference
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Immediate-Mode Reference
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DirectInput
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DirectSetup
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AutoPlay