Copyrights and Trademarks
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Introducing the DirectX 2 Software Development Kit
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DirectDraw
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DirectSound
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DirectPlay
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Direct3D
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Direct3D Overview
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Retained-Mode Overview
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Immediate-Mode Overview
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Retained-Mode Reference
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Functions
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Callback Functions
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IDirect3DRM Array Interfaces
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IDirect3DRM Interface
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IDirect3DRMAnimation Interface
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IDirect3DRMAnimationSet Interface
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IDirect3DRMDevice Interface
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IDirect3DRMFace Interface
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IDirect3DRMFrame Interface
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IDirect3DRMLight Interface
IDirect3DRMLight Interface Method Groups
IDirect3DRMLight::AddRef
IDirect3DRMLight::GetColor
IDirect3DRMLight::GetConstantAttenuation
IDirect3DRMLight::GetEnableFrame
IDirect3DRMLight::GetLinearAttenuation
IDirect3DRMLight::GetPenumbra
IDirect3DRMLight::GetQuadraticAttenuation
IDirect3DRMLight::GetRange
IDirect3DRMLight::GetType
IDirect3DRMLight::GetUmbra
IDirect3DRMLight::QueryInterface
IDirect3DRMLight::Release
IDirect3DRMLight::SetColor
IDirect3DRMLight::SetColorRGB
IDirect3DRMLight::SetConstantAttenuation
IDirect3DRMLight::SetEnableFrame
IDirect3DRMLight::SetLinearAttenuation
IDirect3DRMLight::SetPenumbra
IDirect3DRMLight::SetQuadraticAttenuation
IDirect3DRMLight::SetRange
IDirect3DRMLight::SetType
IDirect3DRMLight::SetUmbra
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IDirect3DRMMaterial Interface
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IDirect3DRMMesh Interface
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IDirect3DRMMeshBuilder Interface
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IDirect3DRMObject Interface
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IDirect3DRMShadow Interface
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IDirect3DRMTexture Interface
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IDirect3DRMUserVisual Interface
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IDirect3DRMViewport Interface
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IDirect3DRMWinDevice Interface
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IDirect3DRMWrap Interface
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Structures
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Enumerated Types
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Other Types
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Immediate-Mode Reference
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DirectInput
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DirectSetup
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AutoPlay