• Copyrights and Trademarks
  • ▶Introducing DirectX 3
  • ▼DirectDraw
    • About DirectDraw
    • DirectDraw Architecture
    • ▶DirectDraw Overview
    • ▶DirectDraw Interface Overviews
    • ▼DirectDraw Tutorials
      • DirectDraw Tutorials
      • ▼Tutorial 1: The Basics of DirectDraw
        • Tutorial 1: The Basics of DirectDraw
        • Step 1: Creating a DirectDraw Object
        • Step 2: Determining the Application's Behavior
        • Step 3: Changing the Display Mode
        • Step 4: Creating Flipping Surfaces
        • Step 5: Rendering to the Surfaces
        • Step 6: Writing to the Surface
        • Step 7: Flipping the Surfaces
        • Step 8: Deallocating the DirectDraw Objects
      • ▶Tutorial 2: Loading Bitmaps on the Back Buffer
      • ▶Tutorial 3: Blitting from an Off-Screen Surface
      • ▶Tutorial 4: Color Keys and Bitmap Animation
      • ▶Tutorial 5: Dynamically Modifying Palettes
      • ▶Optimizations and Customizations
    • ▶DirectDraw Reference
  • ▶DirectSound
  • ▶DirectPlay
  • ▶Direct3D
  • ▶DirectInput
  • ▶DirectSetup
  • ▶AutoPlay
  • ▶Glossary