Copyrights and Trademarks
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Introducing DirectX 3
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DirectDraw
About DirectDraw
DirectDraw Architecture
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DirectDraw Overview
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DirectDraw Interface Overviews
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DirectDraw Tutorials
DirectDraw Tutorials
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Tutorial 1: The Basics of DirectDraw
Tutorial 1: The Basics of DirectDraw
Step 1: Creating a DirectDraw Object
Step 2: Determining the Application's Behavior
Step 3: Changing the Display Mode
Step 4: Creating Flipping Surfaces
Step 5: Rendering to the Surfaces
Step 6: Writing to the Surface
Step 7: Flipping the Surfaces
Step 8: Deallocating the DirectDraw Objects
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Tutorial 2: Loading Bitmaps on the Back Buffer
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Tutorial 3: Blitting from an Off-Screen Surface
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Tutorial 4: Color Keys and Bitmap Animation
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Tutorial 5: Dynamically Modifying Palettes
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Optimizations and Customizations
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DirectDraw Reference
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DirectSound
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DirectPlay
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Direct3D
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DirectInput
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DirectSetup
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AutoPlay
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Glossary