• Copyrights and Trademarks
  • ▶Introducing DirectX 3
  • ▼DirectDraw
    • About DirectDraw
    • DirectDraw Architecture
    • ▶DirectDraw Overview
    • ▶DirectDraw Interface Overviews
    • ▼DirectDraw Tutorials
      • DirectDraw Tutorials
      • ▶Tutorial 1: The Basics of DirectDraw
      • ▶Tutorial 2: Loading Bitmaps on the Back Buffer
      • ▶Tutorial 3: Blitting from an Off-Screen Surface
      • ▶Tutorial 4: Color Keys and Bitmap Animation
      • ▶Tutorial 5: Dynamically Modifying Palettes
      • ▼Optimizations and Customizations
        • Optimizations and Customizations
        • Getting the Flip and Blit Status
        • Blitting with Color Fill
        • Determining the Capabilities of the Display Hardware
        • Storing Bitmaps in Display Memory
        • Triple Buffering
    • ▶DirectDraw Reference
  • ▶DirectSound
  • ▶DirectPlay
  • ▶Direct3D
  • ▶DirectInput
  • ▶DirectSetup
  • ▶AutoPlay
  • ▶Glossary