Copyrights and Trademarks
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Introducing DirectX 3
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DirectDraw
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DirectSound
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DirectPlay
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Direct3D
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Direct3D Overview
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About Direct3D
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Direct3D Architecture
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A Technical Foundation for 3D Programming
A Technical Foundation for 3D Programming
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3D Coordinate Systems
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3D Transformations
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Polygons
Polygons
Geometry Requirements
Face and Vertex Normals
Shade Modes
Triangle Interpolants
Triangle Strips and Fans
Vectors, Vertices, and Quaternions
Floating-point Precision
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Performance Optimization
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Retained-Mode Overview
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Immediate-Mode Overview
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Retained-Mode Reference
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Immediate-Mode Reference
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DirectInput
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DirectSetup
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AutoPlay
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Glossary