Copyrights and Trademarks
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Introducing DirectX 3
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DirectDraw
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DirectSound
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DirectPlay
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Direct3D
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Direct3D Overview
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Retained-Mode Overview
About Retained Mode
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Introduction to Direct3D Retained-Mode Objects
Introduction to Direct3D Retained-Mode Objects
Objects and Interfaces
Objects and Reference Counting
IDirect3DRM Interface
IDirect3DRMAnimation and IDirect3DRMAnimationSet Interfaces
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IDirect3DRMDevice and IDirect3DRMDeviceArray Interfaces
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IDirect3DRMFrame and IDirect3DRMFrameArray Interfaces
IDirect3DRMFrame and IDirect3DRMFrameArray Interfaces
Hierarchies
Transformations
Motion
Callback Functions
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IDirect3DRMLight and IDirect3DRMLightArray Interfaces
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IDirect3DRMTexture Interface
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IDirect3DRMViewport and IDirect3DRMViewportArray Interface
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IDirect3DRMWrap Interface
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Direct3D Retained-Mode Tutorial
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Immediate-Mode Overview
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Retained-Mode Reference
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Immediate-Mode Reference
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DirectInput
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DirectSetup
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AutoPlay
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Glossary