• Copyrights and Trademarks
  • ▶Introducing DirectX 3
  • ▶DirectDraw
  • ▶DirectSound
  • ▶DirectPlay
  • ▼Direct3D
    • ▶Direct3D Overview
    • ▼Retained-Mode Overview
      • About Retained Mode
      • ▼Introduction to Direct3D Retained-Mode Objects
        • Introduction to Direct3D Retained-Mode Objects
        • Objects and Interfaces
        • Objects and Reference Counting
        • IDirect3DRM Interface
        • IDirect3DRMAnimation and IDirect3DRMAnimationSet Interfaces
        • ▶IDirect3DRMDevice and IDirect3DRMDeviceArray Interfaces
        • ▶IDirect3DRMFrame and IDirect3DRMFrameArray Interfaces
        • ▼IDirect3DRMLight and IDirect3DRMLightArray Interfaces
          • IDirect3DRMLight and IDirect3DRMLightArray Interfaces
          • Ambient
          • Directional
          • Parallel Point
          • Point
          • Spotlight
          • IDirect3DRMMaterial Interface
          • IDirect3DRMMesh and IDirect3DRMMeshBuilder Interfaces
          • Direct3DRMObject
          • IDirect3DRMPickedArray Interface
          • IDirect3DRMShadow Interface
        • ▶IDirect3DRMTexture Interface
        • ▶IDirect3DRMViewport and IDirect3DRMViewportArray Interface
        • ▶IDirect3DRMWrap Interface
      • ▶Direct3D Retained-Mode Tutorial
    • ▶Immediate-Mode Overview
    • ▶Retained-Mode Reference
    • ▶Immediate-Mode Reference
  • ▶DirectInput
  • ▶DirectSetup
  • ▶AutoPlay
  • ▶Glossary