Legal Information
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Introducing DirectX 5
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DirectX Foundation
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DirectDraw
DirectDraw
About DirectDraw
Why Use DirectDraw?
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Getting Started: Basic Graphics Concepts
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DirectDraw Architecture
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DirectDraw Essentials
DirectDraw Essentials
Cooperative Levels
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Display Modes
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The DirectDraw Object
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Surfaces
Surfaces
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Basic Concepts
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Creating Surfaces
Creating Surfaces
Creating the Primary Surface
Creating an Off-Screen Surface
Creating Complex Surfaces and Flipping Chains
Creating Wide Surfaces
Flipping Surfaces
Losing Surfaces
Releasing Surfaces
Updating Surface Characteristics
Accessing the Frame-Buffer Directly
Using Non-local Video Memory Surfaces
Converting Color and Format
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Overlay Surfaces
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Palettes
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Clippers
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Multiple Monitor Systems (New for Windows 98 and Windows NT 5.0)
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Advanced DirectDraw Topics
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DirectDraw Tutorials
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DirectDraw Reference
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DirectSound
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Direct3D Immediate Mode
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DirectInput
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DirectSetup
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AutoPlay
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Glossary
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DirectX Media