Legal Information
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Introducing DirectX 6.1
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DirectX Foundation
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DirectDraw
About DirectDraw
Why Use DirectDraw?
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Getting Started: Basic Graphics Concepts
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DirectDraw Architecture
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DirectDraw Essentials
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Cooperative Levels
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Display Modes
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The DirectDraw Object
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Surfaces
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Basic Concepts of Surfaces
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Creating Surfaces
Flipping Surfaces
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Blitting to Surfaces
Losing and Restoring Surfaces
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COM Reference Count Semantics for Surfaces
Enumerating Surfaces
Updating Surface Characteristics
Accessing Surface Memory Directly
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Gamma and Color Controls
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Overlay Surfaces
Overlay Surface Overview
Significant DDCAPS Members and Flags
Source and Destination Rectangles
Boundary and Size Alignment
Minimum and Maximum Stretch Factors
Overlay Color Keys
Positioning Overlay Surfaces
Creating Overlay Surfaces
Overlay Z-Orders
Flipping Overlay Surfaces
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Compressed Texture Surfaces
Private Surface Data
Surface Uniqueness Values
Using Non-local Video Memory Surfaces
Converting Color and Format
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Surfaces and Device Contexts
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Palettes
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Clippers
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Multiple Monitor Systems
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Advanced DirectDraw Topics
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DirectDraw Tutorials
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DirectDraw Reference
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DirectDraw Samples
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DirectSound
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DirectMusic
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Direct3D Immediate Mode
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DirectInput
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DirectSetup
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AutoPlay
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Glossary
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DirectX Media