• Legal Information
  • ▶Introducing DirectX 6.1
  • ▼DirectX Foundation
    • ▼DirectDraw
      • About DirectDraw
      • Why Use DirectDraw?
      • ▶Getting Started: Basic Graphics Concepts
      • ▶DirectDraw Architecture
      • ▼DirectDraw Essentials
        • ▶Cooperative Levels
        • ▶Display Modes
        • ▶The DirectDraw Object
        • ▶Surfaces
        • ▶Palettes
        • ▶Clippers
        • ▶Multiple Monitor Systems
        • ▼Advanced DirectDraw Topics
          • ▶Mode 13 Support
          • ▼Taking Advantage of DMA Support
            • About DMA Device Support
            • Testing for DMA Support
            • Typical Scenarios for DMA
            • Using DMA
          • ▶Using DirectDraw Palettes in Windowed Mode
          • ▶Video-Ports
          • Getting the Flip and Blit Status
          • Determining the Capabilities of the Display Hardware
          • Storing Bitmaps in Display Memory
          • Triple Buffering
          • DirectDraw Applications and Window Styles
          • Matching True RGB Colors to the Frame Buffer's Color Space
          • Displaying a Window in Full-Screen Mode
      • ▶DirectDraw Tutorials
      • ▶DirectDraw Reference
      • ▶DirectDraw Samples
    • ▶DirectSound
    • ▶DirectMusic
    • ▶Direct3D Immediate Mode
    • ▶DirectInput
    • ▶DirectSetup
    • ▶AutoPlay
    • ▶Glossary
  • ▶DirectX Media