Legal Information
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Introducing DirectX 6.1
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DirectX Foundation
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DirectDraw
About DirectDraw
Why Use DirectDraw?
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Getting Started: Basic Graphics Concepts
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DirectDraw Architecture
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DirectDraw Essentials
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DirectDraw Tutorials
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Tutorial 1: The Basics of DirectDraw
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Tutorial 2: Loading Bitmaps on the Back Buffer
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Tutorial 3: Blitting from an Off-Screen Surface
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Tutorial 4: Color Keys and Bitmap Animation
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Tutorial 5: Dynamically Modifying Palettes
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Tutorial 6: Using Overlay Surfaces
Step 1: Creating a Primary Surface
Step 2: Testing for Hardware Overlay Support
Step 3: Creating an Overlay Surface
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Step 4: Displaying the Overlay Surface
Step 4.1: Determining the Minimum Display Requirements
Step 4.2: Setting Up the Source and Destination Rectangles
Step 4.3: Displaying the Overlay Surface
Step 5: Updating the Overlay Display Position
Step 6: Hiding the Overlay Surface
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DirectDraw Reference
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DirectDraw Samples
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DirectSound
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DirectMusic
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Direct3D Immediate Mode
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DirectInput
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DirectSetup
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AutoPlay
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Glossary
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DirectX Media