• Legal Information
  • ▶Introducing DirectX 6.1
  • ▼DirectX Foundation
    • ▶DirectDraw
    • ▶DirectSound
    • ▶DirectMusic
    • ▼Direct3D Immediate Mode
      • About Direct3D Immediate Mode
      • Why Use Direct3D Immediate Mode?
      • ▶Getting Started with Immediate Mode
      • ▶Direct3D Immediate Mode Architecture
      • ▶Direct3D Immediate Mode Essentials
      • ▶Direct3D Immediate Mode Tutorials
      • ▶Direct3D Immediate Mode Reference
      • ▼Direct3D Immediate Mode Samples
        • Bend Sample
        • Billboard Sample
        • Boids Sample
        • BumpMap Sample
        • Compress Sample
        • D3DFrame Library
        • Filter Sample
        • Fireworks Sample
        • Flare Sample
        • Fog Sample
        • LightMap Sample
        • Lights Sample
        • MipMap Sample
        • MTexture Sample
        • PPlane Sample
        • ShadowVol Sample
        • ShadowVol2 Sample
        • Spheremap Sample
        • TunnelDP Sample
        • TunnelEB Sample
        • VBuffer Sample
        • VideoTex Sample
        • WBuffer Sample
        • XFile Sample
    • ▶DirectInput
    • ▶DirectSetup
    • ▶AutoPlay
    • ▶Glossary
  • ▶DirectX Media