• Legal Information
  • ▶Introducing DirectX 6.1
  • ▼DirectX Foundation
    • ▶DirectDraw
    • ▶DirectSound
    • ▶DirectMusic
    • ▼Direct3D Immediate Mode
      • About Direct3D Immediate Mode
      • Why Use Direct3D Immediate Mode?
      • ▶Getting Started with Immediate Mode
      • ▶Direct3D Immediate Mode Architecture
      • ▶Direct3D Immediate Mode Essentials
      • ▶Direct3D Immediate Mode Tutorials
      • ▼Direct3D Immediate Mode Reference
        • ▶Interfaces
        • ▶D3D_OVERLOADS
        • ▶Callback Functions
        • ▶Macros
        • ▶Structures
        • ▶Enumerated Types
        • ▶Other Types
        • Flexible Vertex Format Flags
        • Texture Argument Flags
        • Return Values
      • ▶Direct3D Immediate Mode Samples
    • ▶DirectInput
    • ▶DirectSetup
    • ▶AutoPlay
    • ▶Glossary
  • ▶DirectX Media