Legal Information
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Introducing DirectX 6.1
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DirectX Foundation
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DirectDraw
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DirectSound
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DirectMusic
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Direct3D Immediate Mode
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DirectInput
About DirectInput
Why Use DirectInput?
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DirectInput Architecture
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DirectInput Essentials
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DirectInput Tutorials
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Tutorial 1: Using the Keyboard
Step 1: Creating the DirectInput Object
Step 2: Creating the DirectInput Keyboard Device
Step 3: Setting the Keyboard Data Format
Step 4: Setting the Keyboard Behavior
Step 5: Gaining Access to the Keyboard
Step 6: Retrieving Data from the Keyboard
Step 7: Closing Down the DirectInput System
Sample Function 1: DI_Init
Sample Function 2: DI_Term
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Tutorial 2: Using the Mouse
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Tutorial 3: Using the Joystick
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Tutorial 4: Using Force Feedback
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DirectInput Reference
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DirectInput Samples
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DirectSetup
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AutoPlay
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Glossary
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DirectX Media