Legal Information
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Introducing DirectX 6.1
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DirectX Foundation
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DirectDraw
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DirectSound
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DirectMusic
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Direct3D Immediate Mode
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DirectInput
About DirectInput
Why Use DirectInput?
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DirectInput Architecture
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DirectInput Essentials
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DirectInput Tutorials
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Tutorial 1: Using the Keyboard
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Tutorial 2: Using the Mouse
Step 1: Creating the DirectInput Mouse Device
Step 2: Setting the Mouse Data Format
Step 3: Setting the Mouse Behavior
Step 4: Preparing for Buffered Input from the Mouse
Step 5: Managing Access to the Mouse
Step 6: Retrieving Buffered Data from the Mouse
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Tutorial 3: Using the Joystick
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Tutorial 4: Using Force Feedback
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DirectInput Reference
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DirectInput Samples
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DirectSetup
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AutoPlay
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Glossary
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DirectX Media