• ▼Microsoft DirectX 7.0
    • Legal Information
    • ▶Introducing DirectX Foundation
    • ▶Direct3D
    • ▶DirectDraw
    • ▶DirectInput
    • ▶DirectMusic
    • ▶DirectPlay
    • ▶DirectSetup
    • ▶DirectSound
    • ▶Glossary
    • ▼Appendix
      • ▼Direct3D Retained Mode
        • About Retained Mode
        • ▶Getting Started
        • ▼Technical Background
          • 3-D Coordinate Systems
          • 3-D Transformations
          • Polygons
          • Triangle Strips and Fans
          • Vectors, Vertices, and Quaternions
          • Z-Buffers and Overlays
        • ▶Architecture
        • ▶Overviews
        • ▶Tutorial
        • ▶C++/COM Reference
        • ▶Visual Basic Reference
        • ▶Samples Introduction
        • ▶DirectX File Format
        • Glossary