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Microsoft DirectX 7.0
Legal Information
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Introducing DirectX Foundation
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Direct3D
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Direct3D Immediate Mode
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Direct3DX Utility Library [C++]
About the Direct3DX Utility Library
Why Use the Direct3DX Utility Library?
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Direct3DX Utility Library Architecture
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Direct3DX Utility Library Essentials
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Direct3DX and Direct3D
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Direct3DX Context
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Direct3DX Devices
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Direct3DX Matrix Stack
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Hardware Acceleration Levels
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Sprite Support
Preparing to Draw a Sprite
Drawing a Simple Sprite
Drawing a Transformed Sprite
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Texturing Support
Simple Geometric Shapes
3-D Math Support
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Direct3DX Utility Library Reference
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Direct3DX Utility Library Samples
Direct3D Retained Mode Documentation
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DirectDraw
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DirectInput
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DirectMusic
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DirectPlay
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DirectSetup
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DirectSound
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Glossary
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Appendix