• ▼Microsoft DirectX 7.0
    • Legal Information
    • ▶Introducing DirectX Foundation
    • ▼Direct3D
      • ▶Direct3D Immediate Mode
      • ▼Direct3DX Utility Library [C++]
        • About the Direct3DX Utility Library
        • Why Use the Direct3DX Utility Library?
        • ▶Direct3DX Utility Library Architecture
        • ▼Direct3DX Utility Library Essentials
          • ▶Direct3DX and Direct3D
          • ▶Direct3DX Context
          • ▶Direct3DX Devices
          • ▶Direct3DX Matrix Stack
          • ▶Hardware Acceleration Levels
          • ▶Sprite Support
          • ▼Texturing Support
            • Understanding Direct3DX Textures
            • Understanding Texture Files
            • Creating Textures
            • Loading Textures
            • Creating Cube-Map Textures
            • Generating Mipmaps
            • Understanding Filtering Options
          • Simple Geometric Shapes
          • 3-D Math Support
        • ▶Direct3DX Utility Library Reference
        • ▶Direct3DX Utility Library Samples
      • Direct3D Retained Mode Documentation
    • ▶DirectDraw
    • ▶DirectInput
    • ▶DirectMusic
    • ▶DirectPlay
    • ▶DirectSetup
    • ▶DirectSound
    • ▶Glossary
    • ▶Appendix