• ▼Microsoft DirectX 7.0
    • Legal Information
    • ▶Introducing DirectX Foundation
    • ▶Direct3D
    • ▼DirectDraw
      • About DirectDraw
      • Why Use DirectDraw?
      • ▶Getting Started: Basic Graphics Concepts
      • ▶DirectDraw Architecture
      • ▼DirectDraw Essentials
        • ▶Cooperative Levels
        • ▶Display Modes
        • ▶The DirectDraw Object
        • ▼Surfaces
          • ▶Basic Concepts of Surfaces
          • ▶Creating Surfaces
          • Flipping Surfaces
          • ▶Blitting to Surfaces
          • Losing and Restoring Surfaces
          • ▶COM Reference Count Semantics for Surfaces
          • Enumerating Surfaces
          • Updating Surface Characteristics
          • Accessing Surface Memory Directly
          • ▶Gamma and Color Controls
          • ▼Overlay Surfaces
            • Overlay Surface Overview
            • Significant DDCAPS Members and Flags
            • Source and Destination Rectangles
            • Boundary and Size Alignment
            • Minimum and Maximum Stretch Factors
            • Overlay Color Keys
            • Positioning Overlay Surfaces
            • Creating Overlay Surfaces
            • Overlay Z-Orders
            • Flipping Overlay Surfaces
          • ▶Compressed Texture Surfaces
          • Private Surface Data
          • Surface Uniqueness Values
          • Using Non-local Video Memory Surfaces
          • ▶Surfaces and Device Contexts
        • ▶Palettes
        • ▶Clippers
        • ▶Multiple-Monitor Systems
        • ▶Advanced DirectDraw Topics
      • ▶DirectDraw Tutorials
      • ▶DirectDraw Reference
      • ▶DirectDraw Tools and Samples
    • ▶DirectInput
    • ▶DirectMusic
    • ▶DirectPlay
    • ▶DirectSetup
    • ▶DirectSound
    • ▶Glossary
    • ▶Appendix