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Microsoft DirectX 7.0
Legal Information
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Introducing DirectX Foundation
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Direct3D
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DirectDraw
About DirectDraw
Why Use DirectDraw?
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Getting Started: Basic Graphics Concepts
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DirectDraw Architecture
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DirectDraw Essentials
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DirectDraw Tutorials
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DirectDraw C/C++ Tutorials
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DirectDraw Visual Basic Tutorials
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Tutorial 1: Blitting to the Screen
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Tutorial 2: Using Transparency
Step 1: Create the Back Buffer
Step 2: Initialize the Surfaces
Step 3: Blit to the Primary Surface
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Tutorial 3: Using Full-Screen Features
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Tutorial 4: Blitting to Areas of the Screen
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Tutorial 5: Enumerating DirectDraw Devices
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DirectDraw Reference
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DirectDraw Tools and Samples
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DirectInput
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DirectMusic
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DirectPlay
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DirectSetup
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DirectSound
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Glossary
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Appendix