• ▼Microsoft DirectX 7.0
    • Legal Information
    • ▶Introducing DirectX Foundation
    • ▶Direct3D
    • ▼DirectDraw
      • About DirectDraw
      • Why Use DirectDraw?
      • ▶Getting Started: Basic Graphics Concepts
      • ▶DirectDraw Architecture
      • ▶DirectDraw Essentials
      • ▶DirectDraw Tutorials
      • ▼DirectDraw Reference
        • ▼DirectDraw C/C++ Reference
          • ▼Interfaces
            • ▶IDDVideoPortContainer
            • ▼IDirectDraw7
              • IDirectDraw7::Compact
              • IDirectDraw7::CreateClipper
              • IDirectDraw7::CreatePalette
              • IDirectDraw7::CreateSurface
              • IDirectDraw7::DuplicateSurface
              • IDirectDraw7::EnumDisplayModes
              • IDirectDraw7::EnumSurfaces
              • IDirectDraw7::EvaluateMode
              • IDirectDraw7::FlipToGDISurface
              • IDirectDraw7::GetAvailableVidMem
              • IDirectDraw7::GetCaps
              • IDirectDraw7::GetDeviceIdentifier
              • IDirectDraw7::GetDisplayMode
              • IDirectDraw7::GetFourCCCodes
              • IDirectDraw7::GetGDISurface
              • IDirectDraw7::GetMonitorFrequency
              • IDirectDraw7::GetScanLine
              • IDirectDraw7::GetSurfaceFromDC
              • IDirectDraw7::GetVerticalBlankStatus
              • IDirectDraw7::Initialize
              • IDirectDraw7::RestoreAllSurfaces
              • IDirectDraw7::RestoreDisplayMode
              • IDirectDraw7::SetCooperativeLevel
              • IDirectDraw7::SetDisplayMode
              • IDirectDraw7::StartModeTest
              • IDirectDraw7::TestCooperativeLevel
              • IDirectDraw7::WaitForVerticalBlank
            • ▶IDirectDrawClipper
            • ▶IDirectDrawColorControl
            • ▶IDirectDrawGammaControl
            • ▶IDirectDrawPalette
            • ▶IDirectDrawSurface7
            • ▶IDirectDrawVideoPort
          • ▶Functions
          • ▶Callback Functions
          • ▶Structures
          • Return Values
          • ▶Pixel Format Masks
          • Four-Character Codes (FOURCC)
        • ▶DirectDraw Visual Basic Reference
      • ▶DirectDraw Tools and Samples
    • ▶DirectInput
    • ▶DirectMusic
    • ▶DirectPlay
    • ▶DirectSetup
    • ▶DirectSound
    • ▶Glossary
    • ▶Appendix